Attempt to index nil with 'value'

ok, so im making a undertale rp game and i suddenly cam up with this error it says " ServerScriptService.PlayerStuff:619: attempt to index number with ‘Changed’ ". I’ve tried every possible solutions i could think of but i still cant fix it. so here’s the line of the code

char.Humanoid.Changed:Connect(Yes)
		char:WaitForChild("KR").Changed:Connect(Yes)
		if plr.LOVE.Value < 20 then
			plr.Character.Humanoid.MaxHealth = (20 + (4*(plr.LOVE.Value-1))) + SelectedArmor.Value.HPBonus.Value
			plr.Character.Humanoid.Health = (20 + (4*(plr.LOVE.Value-1))) + SelectedArmor.Value.HPBonus.Value
		elseif plr.LOVE.Value >= 20 then
			plr.Character.Humanoid.MaxHealth = (100 + (5*(plr.LOVE.Value-20))) + SelectedArmor.Value.HPBonus.Value
			plr.Character.Humanoid.Health = (100 + (5*(plr.LOVE.Value-20))) + SelectedArmor.Value.HPBonus.Value
		end

please help

I think the problem comes from this:

WaitForChild will look for an object’s child named “KR” here, but you’re not telling it which object.
It needs to be used like this:

local object = workspace.object
object:WaitForChild("KR")

Hope this will help!

Looks like in your code char is a number. Where do you declare it? Can you post more code from above or even the full thing?

the full code is 1156 lines so i will just send the code from 0 - 650 so here is the code

local Positions = {}

function TickToDate(s)
	print("timedato")
	local get = os.date("*t",os.time())
	local date = {}
	for t,v in pairs(get) do
		if t == "month" then
			table.insert(date,v)
		elseif t == "day" then
			table.insert(date,v)
		elseif t == "year" then
			table.insert(date,v)
		end
	end
	print("i will return: "..tostring(date))
	return date
end

game.Lighting.TimeToDate.Event:Connect(TickToDate)
function LoadPlrData(plr)
	wait(0.5)
	if plr:FindFirstChild("_dogcheck") == nil then
		if string.sub(plr.Name,1,#"Guest ") == "Guest " then
			plr:Kick("Guests are gone, use an account.")
		end
		local data = game:GetService("DataStoreService"):GetDataStore("DataStore"..plr.UserId)
		local BanInfo = data:GetAsync("BanInfo")
		if BanInfo == nil then
			local BossChart = data:GetAsync("BossChartData")
			local Used = data:GetAsync("UsedData")
			local Weapons = data:GetAsync("WeaponsData")
			local Armor = data:GetAsync("ArmorData")
			local Food = data:GetAsync("FoodData")
			local Frag = data:GetAsync("SOULFragmentsData")
			local SOULs = data:GetAsync("SOULsData")
			local SkinsData = data:GetAsync("SkinsData")
			local LOVE = data:GetAsync("LOVE")
			local Gold = data:GetAsync("Gold")
			local EXP = data:GetAsync("XP")
			local Resets = data:GetAsync("Resets")
			local TrueResets = data:GetAsync("TrueResets")
			local SoulFragments = Instance.new("Folder")
			local Souls = Instance.new("Folder")
			local UsedWeapon = Instance.new("StringValue")
			local weapons = Instance.new("Folder")
			local DisableInvite = Instance.new("BoolValue")
			DisableInvite.Name = "InvitationsDisabled"
			local Skins = Instance.new("Folder")
			Skins.Name = "Skins"
			local ArmorDesign = Instance.new("BoolValue")
			ArmorDesign.Name = "ArmorDesignDisabled"
			local DamageCounter = Instance.new("BoolValue")
			DamageCounter.Name = "DamageCounterDisabled"
			weapons.Name = "Weapons"
			UsedWeapon.Name = "Weapon"
			SoulFragments.Name = "SoulFragments"
			local Voice = Instance.new("IntValue")
			Voice.Name = "Voice"
			Voice.Value = 360449521
			local Font = Instance.new("StringValue")
			Font.Name = "Font"
			Font.Value = "Arcade"
			local SelectedArmor = Instance.new("ObjectValue")
			SelectedArmor.Name = "EquippedArmor"
			Souls.Name = "SOULs"
			local ArmorF = Instance.new("Folder")
			ArmorF.Name = "Armor"
			local foods = Instance.new("Folder")
			foods.Name = "Food"
			local SelectedSoul = Instance.new("ObjectValue")
			SelectedSoul.Name = "SelectedSOUL"
			local SoulFragments = Instance.new("Folder")
			SoulFragments.Name = "SoulFragments"

			local BossChartF = Instance.new("Folder")
			BossChartF.Name = "BossChart"

			local CapNumbers = Instance.new("BoolValue")
			CapNumbers.Name = "CapNumbers"
			CapNumbers.Value = true

			local TextColor = Instance.new("Color3Value")
			TextColor.Name = "TextColor"
			TextColor.Value = Color3.new(1,1,1)

			local NotifyMessages = Instance.new("BoolValue")
			NotifyMessages.Name = "NotifyMessages"
			NotifyMessages.Value = true
			if BossChart then
				for i=1,#BossChart do
					local folder = Instance.new("Folder")
					folder.Name = BossChart[i][1] --String, name
					local LOVEB = Instance.new("IntValue")
					LOVEB.Name = "LOVE"
					LOVEB.Value = BossChart[i][2]
					LOVEB.Parent = folder
					local ResetsB = Instance.new("IntValue")
					ResetsB.Name = "Resets"
					ResetsB.Value = BossChart[i][3]
					ResetsB.Parent = folder
					local Fought = Instance.new("IntValue")
					Fought.Name = "TimesFought"
					Fought.Value = BossChart[i][4]
					Fought.Parent = folder
					local FoughtMulti = Instance.new("IntValue")
					FoughtMulti.Name = "TimesFoughtMulti"
					FoughtMulti.Value = BossChart[i][5]
					FoughtMulti.Parent = folder
					local Date = Instance.new("StringValue")
					Date.Name = "Date"
					Date.Value = BossChart[i][6]
					Date.Parent = folder
					folder.Parent = BossChartF
				end

				local c = game.Lighting.Battles:GetChildren()
				for i=1,#c do
					if BossChartF:FindFirstChild(c[i].Name) == nil then
						local folder = Instance.new("Folder")
						folder.Name = c[i].Name --String, name
						local LOVEB = Instance.new("IntValue")
						LOVEB.Name = "LOVE"
						LOVEB.Value = 1
						LOVEB.Parent = folder
						local ResetsB = Instance.new("IntValue")
						ResetsB.Name = "Resets"
						ResetsB.Value = 0
						ResetsB.Parent = folder
						local Fought = Instance.new("IntValue")
						Fought.Name = "TimesFought"
						Fought.Value = 0
						Fought.Parent = folder
						local FoughtMulti = Instance.new("IntValue")
						FoughtMulti.Name = "TimesFoughtMulti"
						FoughtMulti.Value = 0
						FoughtMulti.Parent = folder
						local Date = Instance.new("StringValue")
						Date.Name = "Date"
						Date.Value = "Never"
						Date.Parent = folder
						folder.Parent = BossChartF
					end
				end
				BossChartF.Parent = plr
			else
				local c = game.Lighting.Battles:GetChildren() 
				for i=1,#c do
					local folder = Instance.new("Folder")
					folder.Name = c[i].Name --String, name
					local LOVEB = Instance.new("IntValue")
					LOVEB.Name = "LOVE"
					LOVEB.Value = 0
					LOVEB.Parent = folder
					local ResetsB = Instance.new("IntValue")
					ResetsB.Name = "Resets"
					ResetsB.Value = 0
					ResetsB.Parent = folder
					local Fought = Instance.new("IntValue")
					Fought.Name = "TimesFought"
					Fought.Value = 0
					Fought.Parent = folder
					local FoughtMulti = Instance.new("IntValue")
					FoughtMulti.Name = "TimesFoughtMulti"
					FoughtMulti.Value = 0
					FoughtMulti.Parent = folder
					local Date = Instance.new("StringValue")
					Date.Name = "Date"
					Date.Value = "Never"
					Date.Parent = folder
					folder.Parent = BossChartF
				end
				BossChartF.Parent = plr
			end
			if Gold then
				plr.Gold.Value = Gold
			else
				plr.Gold.Value = 0
			end
			if LOVE then
				plr.LOVE.Value = LOVE
			else
				plr.LOVE.Value = 1
			end
			if EXP then
				plr.XP.Value = EXP
			else
				plr.XP.Value = 0
			end
			if Resets then
				plr.Resets.Value = Resets
			else
				plr.Resets.Value = 0
			end
			if TrueResets then
				plr.TrueResets.Value = TrueResets
			else
				plr.TrueResets.Value = 0
			end
			if Used then
				local color = Color3.new(1,1,1)
				UsedWeapon.Value = Used[1]
				SelectedArmor.Value = game.Lighting.Armor:FindFirstChild(Used[2])
				SelectedSoul.Value = game.Lighting.SOULs:FindFirstChild(Used[3])
				if Used[4] then
					DisableInvite.Value = Used[4] == "true"
				end
				if Used[5] then
					ArmorDesign.Value = Used[5] == "true"
				end
				if Used[6] then
					DamageCounter.Value = Used[6] == "true"
				end
				if Used[7] then
					Voice.Value = Used[7]
				end
				if Used[8] then
					Font.Value = Used[8]
				end
				if Used[9] then
					CapNumbers.Value = Used[9] == "true"
				end
				if tonumber(Used[10]) ~= nil then
					color = Color3.new(tonumber(Used[10]),color.g,color.b)
				end
				if tonumber(Used[11]) ~= nil then
					color = Color3.new(color.r,tonumber(Used[11]),color.b)
				end
				if tonumber(Used[12]) ~= nil then
					color = Color3.new(tonumber(Used[10]),color.g,color.b)
				end

				NotifyMessages.Parent = plr
				TextColor.Parent = plr
				CapNumbers.Parent = plr
				Font.Parent = plr
				Voice.Parent = plr
				DamageCounter.Parent = plr
				ArmorDesign.Parent = plr
				DisableInvite.Parent = plr
				UsedWeapon.Parent = plr
				SelectedArmor.Parent = plr
				SelectedSoul.Parent = plr
			else
				UsedWeapon.Value =  "Stick"
				SelectedArmor.Value = game.Lighting.Armor.Bandage
				SelectedSoul.Value = game.Lighting.SOULs.Basic
				NotifyMessages.Parent = plr
				TextColor.Parent = plr
				CapNumbers.Parent = plr
				Font.Parent = plr
				Voice.Parent = plr
				DamageCounter.Parent = plr
				ArmorDesign.Parent = plr
				DisableInvite.Parent = plr
				UsedWeapon.Parent = plr
				SelectedArmor.Parent = plr
				SelectedSoul.Parent = plr
			end 
			if Weapons then
				local c = game.Lighting.Weapons:GetChildren()
				for i=1,#c do
					for i2=1,#Weapons do
						if c[i].Name == string.sub(Weapons[i2],1,#c[i].Name) and weapons:FindFirstChild(c[i].Name) == nil then
							local v = Instance.new("BoolValue")
							v.Name = c[i].Name
							print(string.sub(Weapons[i2],#c[i].Name+2))
							v.Value = string.sub(Weapons[i2],#c[i].Name+2) == "true"
							v.Parent = weapons
						end
					end
					if weapons:FindFirstChild(c[i].Name) == nil then
						local v = Instance.new("BoolValue")
						v.Name = c[i].Name
						v.Value = false
						v.Parent = weapons
					end
				end

				weapons.Parent = plr
			else
				local c = game.Lighting.Weapons:GetChildren()
				for i2=1,#c do
					local v = Instance.new("BoolValue")
					v.Name = c[i2].Name
					v.Value = false
					v.Parent = weapons
				end
				weapons.Parent = plr
			end
			--------------------

			if SkinsData then
				local c = game.Lighting.Skins:GetChildren()
				for i=1,#c do
					for i2=1,#SkinsData[1] do
						if c[i].Name == string.sub(SkinsData[1][i2],1,#c[i].Name) and Skins:FindFirstChild(c[i].Name) == nil then
							local v = Instance.new("BoolValue")
							v.Name = c[i].Name
							print(string.sub(SkinsData[1][i2],#c[i].Name+2))
							v.Value =  string.sub(SkinsData[1][i2],#c[i].Name+2) == "true"
							v.Parent = Skins
						end
					end
					if Skins:FindFirstChild(c[i].Name) == nil then
						local v = Instance.new("BoolValue")
						v.Name = c[i].Name
						v.Value = false
						v.Parent = Skins
					end
				end
				c = game.Lighting.Weapons:GetChildren() 
				for i=1,#c do
					for i2=1,#SkinsData[2] do
						if c[i].Name == string.sub(SkinsData[2][i2],1,#c[i].Name) then
							local v = Instance.new("ObjectValue")
							v.Name = "Skin"
							v.Value = game.Lighting.Skins:FindFirstChild(string.sub(SkinsData[2][i2],#c[i].Name+2))
							if v.Value ==  nil then
								v.Value = c[i]
							end
							v.Parent = weapons:FindFirstChild(c[i].Name)
						end
					end
					if weapons:FindFirstChild(c[i].Name):FindFirstChild("Skin") == nil then
						local s = Instance.new("ObjectValue")
						s.Name = "Skin"
						s.Value = c[i]
						s.Parent = weapons:FindFirstChild(c[i].Name)
					end
				end 

				Skins.Parent = plr
			else
				local c = game.Lighting.Skins:GetChildren()
				for i2=1,#c do
					local v = Instance.new("BoolValue")
					v.Name = c[i2].Name
					v.Value = false
					v.Parent = Skins
				end
				c = weapons:GetChildren()
				for i=1,#c do
					local s = Instance.new("ObjectValue")
					s.Name = "Skin"
					s.Value = game.Lighting.Weapons:FindFirstChild(c[i].Name)
					s.Parent = c[i]
				end
				Skins.Parent = plr
			end
			--------------------

			if Armor then	
				local c = game.Lighting.Armor:GetChildren()
				for i=1,#c do
					for i2=1,#Armor do
						if c[i].Name == string.sub(Armor[i2],1,#c[i].Name) and ArmorF:FindFirstChild(c[i].Name) == nil then
							local v = Instance.new("BoolValue")
							v.Name = c[i].Name
							v.Value = string.sub(Armor[i2],#c[i].Name+2) == "true"
							v.Parent = ArmorF
						end
					end
					if ArmorF:FindFirstChild(c[i].Name) == nil then
						local v = Instance.new("BoolValue")
						v.Name = c[i].Name
						v.Value = false
						v.Parent = ArmorF
					end
				end
				ArmorF.Parent = plr
			else
				local c = game.Lighting.Armor:GetChildren()
				for i2=1,#c do
					local v = Instance.new("BoolValue")
					v.Name = c[i2].Name
					v.Value = false
					v.Parent = ArmorF
				end
				ArmorF.Parent = plr
			end
			------------------------
			if Food then
				local c = game.Lighting.Food:GetChildren()
				for i=1,#c do
					for i2=1,#Food do
						if c[i].Name == string.sub(Food[i2],1,#c[i].Name) and foods:FindFirstChild(c[i].Name) == nil then
							local v = Instance.new("IntValue")
							v.Name = c[i].Name
							v.Value = string.sub(Food[i2],#c[i].Name+2) 
							v.Parent = foods
						end
					end
					if foods:FindFirstChild(c[i].Name) == nil then
						local v = Instance.new("IntValue")
						v.Name = c[i].Name
						v.Value = 0
						v.Parent = foods
					end
				end
				foods.Parent = plr
			else
				local c = game.Lighting.Food:GetChildren()
				for i2=1,#c do
					local v = Instance.new("IntValue")
					v.Name = c[i2].Name
					v.Value = 0
					v.Parent = foods
				end
				foods.Parent = plr
			end
			---------
			if Frag then
				local c = game.Lighting.SOULs:GetChildren()
				for i=1,#c do
					for i2=1,#Frag do
						if c[i].Name == string.sub(Frag[i2],1,#c[i].Name) and SoulFragments:FindFirstChild(c[i].Name) == nil then
							local v = Instance.new("IntValue")
							v.Name = c[i].Name 
							v.Value = string.sub(Frag[i2],#c[i].Name+2)
							v.Parent = SoulFragments
						end
					end
					if SoulFragments:FindFirstChild(c[i].Name) == nil then
						local v = Instance.new("IntValue")
						v.Name = c[i].Name
						v.Value = 0
						v.Parent = SoulFragments
					end
				end
				SoulFragments.Parent = plr
			else
				local c = game.Lighting.SOULs:GetChildren()
				for i=1,#c do
					local v = Instance.new("IntValue")
					v.Name = c[i].Name
					v.Value = 0
					v.Parent = SoulFragments
				end
				SoulFragments.Parent = plr
			end 
			-------------------
			if SOULs then
				local c = game.Lighting.SOULs:GetChildren()
				for i=1,#c do
					for i2=1,#SOULs do
						if c[i].Name == string.sub(SOULs[i2],1,#c[i].Name) and Souls:FindFirstChild(c[i].Name) == nil then
							local v = Instance.new("BoolValue")
							v.Name = c[i].Name
							v.Value = string.sub(SOULs[i2],#c[i].Name+2) == "true"
							v.Parent = Souls
						end
					end
					if Souls:FindFirstChild(c[i].Name) == nil then
						local v = Instance.new("BoolValue")
						v.Name = c[i].Name
						v.Value = false
						v.Parent = Souls
					end
				end


				Souls.Parent = plr
			else
				local c = game.Lighting.SOULs:GetChildren()
				for i2=1,#c do
					local v = Instance.new("BoolValue")
					v.Name = c[i2].Name
					v.Value = false
					v.Parent = Souls
				end
				Souls.Parent = plr
			end
			weapons.Stick.Value = true
			Souls.Basic.Value = true
			ArmorF.Bandage.Value = true
			local CanChat = game.Chat:CanUserChatAsync(plr.UserId)
			if CanChat == false then
				game.Lighting.DisableChat:FireClient(plr)
			end

			local loadeddata = Instance.new("ObjectValue")
			loadeddata.Name = "_loadeddata"
			loadeddata.Parent = plr
			game.Lighting.DataLoaden:FireClient(plr)
			local t1= weapons:FindFirstChild(UsedWeapon.Value).Skin.Value.Tool:FindFirstChildOfClass("Tool"):Clone()
			local p1 = Instance.new("ObjectValue")
			p1.Name = "Player"
			p1.Value = plr
			p1.Parent = t1
			local i1 = Instance.new("ObjectValue")
			i1.Name = "BaseWeapon"
			i1.Value = game.Lighting.Weapons:FindFirstChild(UsedWeapon.Value)
			i1.Parent = t1
			t1.Parent = plr.StarterGear
			plr:LoadCharacter()
		else
			plr:LoadCharacter()
			game.Lighting.Assets.Despacito2:Clone().Parent = plr.PlayerGui
			wait(.5)
			plr.Character:Destroy()
			wait(9.5)
			plr:Kick("You have been banned for: "..BanInfo[3])
		end
	end
end




function GenerateValue()
	local value = Vector3.new(math.random(1,500)*200,10000,math.random(1,500)*200)
	for i=1,#Positions do
		if value == Positions[i] then
			for i=1,#Positions do
				if value == Positions[i] then
					local value = Vector3.new(math.random(1,500)*200,10000,math.random(1,500)*200)
				end
			end
		end
	end
	return value
end

game.Players.PlayerAdded:connect(function(plr)
	local data = game:GetService("DataStoreService"):GetDataStore("DataStore"..plr.UserId)

	local love = Instance.new("NumberValue")
	love.Name = "LOVE"
	love.Value = 1

	local gold = Instance.new("NumberValue")
	gold.Name = "Gold"

	local XP = Instance.new("NumberValue")
	local resets = Instance.new("NumberValue")
	resets.Name = "Resets"

	local trueresets = Instance.new("NumberValue")
	trueresets.Name = "TrueResets"
	game.Debris:AddItem(plr.Character,3)
	XP.Name = "XP"
	love.Parent = plr
	XP.Parent = plr
	resets.Parent = plr
	gold.Parent = plr
	trueresets.Parent = plr

	local pos = Instance.new("Vector3Value")
	pos.Name = "Pos"
	table.insert(Positions,1,pos.Value)
	pos.Parent = plr

	plr.ChildAdded:Connect(function(c)
		if c.Name == "_nickname" then
			if plr.Character then
				plr.Character.Head.RobotName.Text = plr["_nickname"].Value
				plr.Character.Head.RobotName.TextColor3 = Color3.new(1,1,1)
			end
			c.Changed:Connect(function()
				if plr.Character then
					plr.Character.Head.RobotName.Text = plr["_nickname"].Value
					plr.Character.Head.RobotName.TextColor3 = Color3.new(1,1,1)
				end
			end)
		end
	end)
	plr.ChildRemoved:Connect(function()
		if plr:WaitForChild("_nickname") == nil then
			if plr:FindFirstChild("Character") then
				plr.Character.Head:WaitForChild("StatsHuman").RobotName.Text = plr.Name
				if plr:FindFirstChild("Badge") then
					plr.Character.Head.RobotName.TextColor3 = plr.Badge.BadgeColor.Value
				end
			end
		end
	end)

	plr:LoadCharacter()

	plr.CharacterAdded:Connect(function(char)
		local SelectedArmor = plr:FindFirstChild("EquippedArmor")
		local SelectedSoul = plr:FindFirstChild("SelectedSOUL")
		local value = GenerateValue()
		pos.Value = value
		repeat wait() until plr.Character:FindFirstChild("Humanoid")
		char.Humanoid.WalkSpeed = 46
		local stats = game.Lighting.StatsHuman:Clone()
		if plr:FindFirstChild("Badge") then
			stats.RobotName.TextColor3 = plr.Badge.BadgeColor.Value
		end
		if plr:FindFirstChild("_nickname") == nil then
			stats.RobotName.Text = plr.Name
		else
			stats.RobotName.Text = plr["_nickname"].Value
			stats.RobotName.TextColor3 = Color3.new(1,1,1)
		end
		stats.HP.Text.Text = "HP "..char.Humanoid.Health.."/"..char.Humanoid.MaxHealth
		stats.HP.Bar.Size = UDim2.new(char.Humanoid.Health/char.Humanoid.MaxHealth,0,1,0)
		stats.PlayerToHideFrom = plr
		stats.Parent = char.Head
		local function Yes()
			if stats:FindFirstChild("HP") and char:FindFirstChild("Humanoid") then
				stats.HP.Text.Text = "HP "..char.Humanoid.Health.."/"..char.Humanoid.MaxHealth
				stats.HP.Bar.Size = UDim2.new(char.Humanoid.Health/char.Humanoid.MaxHealth,0,1,0)
			end
			if char:FindFirstChild("KR") then
				if char.KR.Value > 0 then
					stats.HP.Text.TextColor3 = Color3.new(1,0,1)
				else
					stats.HP.Text.TextColor3 = Color3.new(1,1,1)
				end
				stats.HP.Bar.KR.Size = UDim2.new(char.KR.Value/char.Humanoid.Health,0,1,0)
				stats.HP.Bar.KR.Position = UDim2.new(1-char.KR.Value/char.Humanoid.Health,0,0,0)
			else
				stats.HP.Text.TextColor3 = Color3.new(1,1,1)
			end
		end

		char:FindFirstChild("Humanoid").Changed:Connect(Yes)
		char:WaitForChild("KR").Changed:Connect(Yes)
		if plr.LOVE.Value < 20 then
			plr.Character.Humanoid.MaxHealth = (20 + (4*(plr.LOVE.Value-1))) + SelectedArmor.Value.HPBonus.Value
			plr.Character.Humanoid.Health = (20 + (4*(plr.LOVE.Value-1))) + SelectedArmor.Value.HPBonus.Value
		elseif plr.LOVE.Value >= 20 then
			plr.Character.Humanoid.MaxHealth = (100 + (5*(plr.LOVE.Value-20))) + SelectedArmor.Value.HPBonus.Value
			plr.Character.Humanoid.Health = (100 + (5*(plr.LOVE.Value-20))) + SelectedArmor.Value.HPBonus.Value
		end

		print("char")
		local c = SelectedArmor.Value.Design:GetChildren()
		for i=1,#c do
			local clone = c[i]:Clone()
			if (clone:IsA("Model") or clone:IsA("Accessory")) then
				local f = clone:GetChildren()
				for i2=1,#f do
					if f[i2]:IsA("BasePart") then
						local Transparency = Instance.new("NumberValue")
						Transparency.Name = "_transparency"
						Transparency.Value = f[i2].Transparency
						Transparency.Parent = f[i2]
						if plr.ArmorDesignDisabled.Value then
							f[i2].Transparency = 1
						end
					end
				end
			end
			clone.Parent = char
		end

well the object is from the line 581 which says “plr.CharacterAdded:Connect(function(char)”

Is char the Character? If that is have you referenced it correctly? I am not sure I can see it.

“Changed” is only used for instances, not numbers

Is this the problem? charlimit