Hey there, I am having an issue accessing the Debounce boolean I created. I added it into the player, however it doesn’t find the instance.
Creating the debounce:
local Debounce = Instance.new("BoolValue")
Debounce.Parent = Player
Debounce.Name = "Debounce"
Main script:
script.Parent.Touched:Connect(function(touch)
local Player = game.Players:GetPlayerFromCharacter(touch.Parent)
local debounce = Player:WaitForChild("Debounce")
if debounce == false then
debounce = true
Player.leaderstats.Time.Value = Player.leaderstats.Time.Value + 1
task.wait(1)
debounce = false
end
end)
script.Parent.Touched:Connect(function(touch)
local Player = game.Players:GetPlayerFromCharacter(touch.Parent)
if Player == nil then
return
end
local debounce = Player:FindFirstChild("Debounce")
if not debounce then
return
end
if debounce.Value == false then
debounce.Value = true
Player.leaderstats.Time.Value = Player.leaderstats.Time.Value + 1
task.wait(1)
debounce.Value = false
end
end)
2 things.
Player has the possibility of being nil or not existing.
Debounce was defined as an instance, and not a boolean value.
script.Parent.Touched:Connect(function(hit)
--> Checks to see if player exists
local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
if not Player then
return
end
--> Checks to see if debounce exists
local Debounce = Player:FindFirstChild("Debounce")
if not Debounce then
return
end
--> Player & Debounce exist here!
if Debounce.Value == false then
-- Do things
end
end)
You can ingore this since @MasterStudioWorld has the solution pretty much!