I am trying to make a shop gui, with a localscript that will add a box for every item in a folder. But, when I am done, it says “attemt to index number with ‘position’”. Is there any way to fix this?
LocalScript
local availableTools = game.ReplicatedStorage:WaitForChild("GetTools"):InvokeServer()
local mainFrame = script.Parent:WaitForChild("MainFrame")
local safeArea = mainFrame:WaitForChild("SafeArea")
local itemInformation = safeArea:WaitForChild("ItemInformation")
local infoFrame = itemInformation.InfoFrame
local selectedItem = itemInformation.SelectedItem
local equippedItem = itemInformation.EquippedItem
local numberOfItems = #availableTools
local itemFrame = safeArea.ItemFrame
local shopButton = script.Parent:WaitForChild("ShopButton")
local buyButton = infoFrame.BuyButton
local equippedItemViewport = script.Parent:WaitForChild("EquippedItemViewport")
local itemViewport = itemInformation.ItemViewport
-- WRITE YOUR CODE AFTER THIS LINE, DO NOT PUT IT IN THE COMMENT
shopButton.MouseButton1Click:Connect(function()
mainFrame.Visible = not mainFrame.Visible
end)
local PADDING_X = 0.02
local DROPDOWN_Y = 0.2
local DROPDOWN_X = 0.25
local item1 = itemFrame:WaitForChild("Item1")
local box
local numRows = 1
for i = 1,numberOfItems,1 do
if i == 1 then
box = item1
else
box = item1:Clone()
box.Name = "Item"..i
box.Parent = itemFrame
if (i-1) / (4*numRows) == 1 then
-- New row
numRows = numRows + 1
box.Position = UDim2.new(PADDING_X,0,box.Position.Y.Scale,0) + UDim2.new(0,0,DROPDOWN_Y *(numRows - 1))
else
-- error on the line below
box.Position = itemFrame["Item"..(i-1).Position + UDim2.new(DROPDOWN_X,0,0,0)]
end
end
end