Attempt to make tank treads with animated beam constraints not working

I recently have been trying to make a tank chassis, without treads made from parts and hinges, and instead using beam constraints for the treads, because I feel that it will be less laggy for a roblox server, especially when there are like 7 people driving their own tank in one server.

  1. What do you want to achieve? I am trying to make tank treads that move like what was done in this youtube video from someone else: tank tracks test 3 roblox - YouTube
    this video actually inspired me to try making the chassis

  2. What is the issue? The track seems to roll forward regardless of the movement of the tank. if the tank is reversing, the tracks still roll forward. like this:

robloxapp-20210925-0915212.wmv (2.2 MB)

  1. What solutions have you tried so far? I have tried everything i could as of posting this, i searched on the roblox devforum for detecting part movement in only one direction, and tried to use a part to find how far its position is from 0.1 seconds before.(that second idea kinda worked but the tracks still fought against the actual movement.)

I’ll let you guys take a look at the model, then if you like, you can give me input or your opinion.
tankman.rbxm (17.9 KB)

Thank you.

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I made tank tracks with suspension here:

Tracked vehicle, suspension and racing tests. - Roblox

All moving Parts, with Collision Groups so the tracked vehicle treads don’t collide with each other.
I also checked the CanTouch Property off on all the moving Parts.
It turned out pretty decent and I used a non-suspension version here:

Construction Site. Most control bugs fixed! - Roblox

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