I am trying to create a server creation system and In the main place for the game, I have ‘sub-places’ that are ALL PUBLIC AND PUBLISHED but I still seem to get the same error every single time.
I am trying to teleport to the selected place.
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I run this code here on the server:
--//
local teleportService = game:GetService("TeleportService")
--//
local thisPlaceId = game.PlaceId
local targetPlaceId = 11855234327
--//
function teleport(players)
local accessCode = teleportService:ReserveServer(thisPlaceId)
teleportService:TeleportToPrivateServer(targetPlaceId, accessCode, {players})
end
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player)
teleport(player)
end)
It returns with this: