So I’m currently trying to make a raid system. No need to go in-depth. A lot of my values are needed by the client and server so the ones I need I’m storing in replicated storage with the ‘Value’ entity.
I’m trying to call the value to change it by doing so:
currentObjScore.Value = 0 currentObjMax = secondObjMax scrimmageModules.updateAllPlayers() activeObj.Value += 1 scrimmageModules.hideA() scrimmageModules.showB()
but when I try and do this, it is throwing an error "attempt to index number with ‘Value’ which I do not understand because I know full well that when I have to call the number/data stored inside the value, i need to do [valuename].Value. Apparently roblox doesn’t seem to want to cooperate on this one. Any ideas?
For reference, it’s throwing this error with
currentObjScore.Value = 0
currentObjScore is defined locally as
local currentObjScore = ReplicatedStorage.arskelliusR.varSet2.currentObjScore