Hello! I’m currently trying to get all players in a game to automatically follow me into a game for special events that I will make. This is the current code:
local TeleportService = game:GetService("TeleportService")
game.Players.PlayerAdded:Connect(function(Player)
while wait(1) do pcall(function()
local isInThisServer,error,placeID,jobID = TeleportService:GetPlayerPlaceInstanceAsync(246300668)
if not isInThisServer then
TeleportService:TeleportToPlaceInstance(placeID,jobID,Player)
end
end) end
end)
But when the player joins the game and I join a different game, they aren’t being brought to my game. Anyone know why?