i made this watering can tool that basically grow trees, the dirt of the trees are inside the folder “Plants” so i tried using a i, v to call all descendants inside the folder so i can find proximity prompts inside dirt (Workspace > Plants > Dirt > ProximityPrompt)
inside Prompt there are the Tag “Grow” and Attributes “TreeNum”
TreeNum acts as a pattern to which tree to grow first (0> 1 > 2 > 3)
- inside Plant are dirt that all share the same name “Dirt”
- proximity are also all called “Prompt”
(first one had a value of 0 while the other had 2)
it works on the first tree (TreeNum 0) while it does not work on the second tree (TreeNum 1)
and printing currentnum can sometime result in 1 or even 2, 3
i didnt get any error on the output so im stumped, if theres a question please ask away
any help… well helps! :')
local dirt = workspace.Plants
local water = script.Parent.Water.Particle
local currentnum = script.Parent.Timeswater.Enabled = false
for i, v in pairs(dirt:GetDescendants()) do
if v:HasTag(“Grow”) then
v.Enabled = falseif v:GetAttribute("TreeNum") == currentnum.Value then script.Parent.Equipped:Connect(function() v.Enabled = true v.Triggered:Connect(function() water.Enabled = true wait(5) water.Enabled = false currentnum.Value += 1 end) print("current num ".. currentnum.Value) print("attribute ".. v:GetAttribute("TreeNum")) end) script.Parent.Unequipped:Connect(function() v.Enabled = false end) end end
end
currentnum.Changed:Connect(function()
print("currentnum is "… currentnum.Value)
end)