Hello, i want to ask this: “Is character attributes are safe from exploiters”. For example, i want to make armor value attribute, i tried doing this:
Player.CharacterAdded:Connect(function (Character)
-------- Atributes Set
-- it is server script stored in ServerScriptService
Character:SetAttribute("InInventory", false)
Character:SetAttribute("CurrentStamina", 100)
Character:SetAttribute("IsArmored", false)
Character:SetAttribute("ArmorValue", 100)
end)
end)
Is it enough to keep it safe from exploiters?