Hello, i want to ask this: “Is character attributes are safe from exploiters”. For example, i want to make armor value attribute, i tried doing this:
Player.CharacterAdded:Connect(function (Character)
-------- Atributes Set
-- it is server script stored in ServerScriptService
Character:SetAttribute("InInventory", false)
Character:SetAttribute("CurrentStamina", 100)
Character:SetAttribute("IsArmored", false)
Character:SetAttribute("ArmorValue", 100)
end)
end)
exploiters can and will change attributes since they’re all client side, but since you’re storing this on the server anything a client changes will not replicate, so yes, the attributes are safe on the server. network ownership doesn’t come into effect here.