When setting an attribute on the DataModel, the attribute will be nil when testing the game, or playing the game from the website.
Expected behavior
I would expect that any attributes set on the DataModel would persist into game sessions.
When setting an attribute on the DataModel, the attribute will be nil when testing the game, or playing the game from the website.
Expected behavior
I would expect that any attributes set on the DataModel would persist into game sessions.
Thanks for the report! We’ll follow up when we have an update for you.
Are you setting an attribute on the DataModel itself? If so, we don’t serialize the DataModel which is why attributes aren’t persisted.
As a workaround you can set attributes on workspace instead ![]()
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