Hey, I’ve got a bit of an issue with my audio set up in my game. I’ve noticed that with certain objects, the audio will only play through one side of it. Now this is obviously intentional but I can’t seem to get it to play from both the front and back-side of e.g. a door. This results in a weird, unintentional, unrealistic muffle effect. I tried changing the angle attenuation but it didn’t seem to do anything?
I wouldn’t necessarily need to have the acoustic simulation for the door, but it would be nice like if it was around a corner or something. Any help would be great.
how about turn off the door’s AudioCanCollide propaty
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Oh dude didn’t even know that existed, thank you, that worked! I’m guessing the only other work around would be one on each side of the door?
