Audio Desyncs When Client Freezes

Hello, I made a post on it that has more information there, including in replies.

Apparently this is normal behavior, but I don’t think it really is or should be.

If it somehow is, there should at least be a feature of some kind that detects when the client freezes so that they can replay the audio.

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If you want to get around this for some server audios that must be synced, add a timestamp on each client when the audio is added(or do it from the server). You could use a loop to detect freezing, or just the delta time in a Run Service connection to update the time position based on the current time and the initial start timestamp.

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