Audio doesn’t always sound right on the server-side

In Roblox there are a few ways to play an audio clip. In my case I want to play it through a part because I like the fade in/fade out feature, which is determined by distance, but the problem is if you move too fast or flick your screen it doesn’t sound right.

(I would post a video, but I can’t get into studio)

I do know that you can play audio through the player’s client side, but it’s not the same.

Does anyone know if there is a way to fix this?

most likely because roblox studio, api, and website is down

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(i hope this is still relevant sorry if you’ve already solved it)

Is this video similar to the issue you’re describing?

You can fix it by setting DopplerScale in SoundService to 0.

That is what is happening and thanks for the help!