It is parented to StarterPlayerScripts. Here is the code:
…
local SoundService = game:GetService(“SoundService”)
local alarm = SoundService:WaitForChild(“Alarm”)
local track1 = SoundService:WaitForChild(“Song1”)
local track2 = SoundService:WaitForChild(“Song2”)
local intro = SoundService:WaitForChild(“arrival”)
local ReplicatedStorage = game:GetService(“ReplicatedStorage”)
local event = game:GetService(“ReplicatedStorage”):WaitForChild(“Crew”)
local crew1 = SoundService:WaitForChild(“C1”)
local crew2 = SoundService:WaitForChild(“C2”)
local crew3 = SoundService:WaitForChild(“C3”)
local crew4 = SoundService:WaitForChild(“C4”)
local crew5 = SoundService:WaitForChild(“C5”)
local crew6 = SoundService:WaitForChild(“C6”)
local crew7 = SoundService:WaitForChild(“C7”)
local crew8 = SoundService:WaitForChild(“C8”)
local crew9 = SoundService:WaitForChild(“C9”)
local complaints = {crew1,crew2,crew3,crew4,crew5,crew6,crew7,crew8,crew9}
intro:Play()
intro.Ended:wait(1)
local function backgroundmusic()
track1:Play()
track1.Ended:wait(1)
track2:Play()
track2.Ended:wait(1)
backgroundmusic()
end
local function CrewComplaints()
while true do
local value = math.random(1,#complaints)
local value2 = math.random(60,120)
local track = complaints[value]
wait(value2)
track:Play()
wait(5)
end
end
backgroundmusic()
CrewComplaints()
…