Audio goes rouge in-game

Also having this issue, When lots of NPCs shooting at once, each one with a new Audio Equalizer Effect for distance fade, It will start having blips of extremely loud noise.

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I have experienced this bug quite a few times now during development and I must say it is rather unpleasant, to the point it actually damaged my hearing and I had to Alt F4 out of Studio. I believe it happens when certain sounds loop incorrectly? Instead of resetting their loudness it just progressively gets louder until your speakers break or you go deaf.

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Can confirm.

I’m playing a game called PROJECT and it happens many times with weapons. This also happens in games such as The Eastern War 2.4

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