So i have a few different audio in my game which work fine while testing but they all just stop working when i publish the game and play it. These are all non copy righted sounds.
Also not to mention roblox keeps deleting audio from my tool box. It’s honestly getting on my nerves at this point. It seems like i cant work on a game in peace without these guys screwing me over.
The search bar in my tool box no longer works, my assets in my tool box get randomized. Like why does this happen?
Is the sound not playing because you’ve got it scripted and the script only runs in Studio Test mode, but not in a Server?
If you have the Sound in a Part is the Part Unanchored and CanCollide off so it falls through the baseplate?
When you say the audio in your toolbox keeps deleting is it your audio (in your items), or audio from the free models)?
As far as your the Search bar ‘no longer works’ comment, can you be more specific? Does it not take any text you put in it? Does it take text but not find any objects while searching? Does it search some objects but not all of them? Does it search but return items that are not connected to the search? Does it return all the items in the toolbox?
Nope. Even the background music i have in soundservice stops working after i publish the game and enable API services.
The audio that keeps getting deleted is audio i uploaded (original audio)
the search bar lets me type but no results pop up. I type the specific name of different assets and nothing pops up. Its been like that since the new ui update i believe.
Group asset ownership is strange, might have something to do with that! Make sure it’s uploaded under the correct owner. Although I’m not sure if this is related to groups at all! Just a possibility!