Hey all, we have a few tracks we’re trying to have loop in roblox, but whenever it reaches the end and loops, it “pops”.
We originally used an mp3 but found out that it has a few moments of silence when it loops. People on the developer forum said that this was fixed by converting the file to .ogg instead. So we have, and now instead of having a moment of silence, it “pops” right as it loops. We’ve used xld (x lossless decoder), audacity, fl studio, online converters, etc. Everything keeps giving us that “pop”.
Ohhh I see you should try fixing it somehow or you can lower your volume, record it in audacity, then make it loud again. You could also report this as a bug too.
Okay so, I think it’s because of logic pro x itself rather than whatever conversion software we used. Going back and listening to the old .mp3 files, I can still hear a slight pop, it was just hard to notice because of the much more noticeable hitch mp3s have when they loop.
Anyone knows how to fix a pop in looping tracks coming from logic pro x?
The pop is due to the beginning and/or end not being zeroed. This creates a jump in the sound that you perceive as a pop. You need to make sure only to cut sound files for looping where the waveform crosses zero.
Where the blue line crosses the black line. Also Roblox can’t always loop correctly due to the frequency the engine updates, so even if you do that it may still pop occasionally