The Problem:
Audio “resets” itself (IE sets the TimePosition back to 0) when you zoom back in or approach it from an area where it wasn’t audible.
This can be replicated only in game, I haven’t experienced this in studio as of yet.
Reproduction:
Repro.rbxl (56.0 KB)
System info:
Operating System, Processor, and Memory on the System page, and the Name from the Display 1
Windows 11 Home (x64)
AMD Ryzen 9 7940HS
16384 MB RAM
NVIDIA GeForce RTX 4060 Laptop GPU
Notes
I didn’t notice it happening in studio, unsure if this bug has been fixed already?
Expected behavior
The audio should retain it’s time position. This functionality is still there (TimePosition still moves when not hearing the sound), but for some reason when you go back into range, it resets TimePosition to 0.