Audio unloads when outside rolloff

Somehow this is a new thing or I just found out about this
When the player/camera is outside the rolloff of the audio the audio did seemlessly fades out with inversetapered ( or any other mode), however when they moves into the roll area again the audio suddenly gone loud again instead of fading in, especially when the camera/player enters it fast. its very noticable that the audio had unloaded when theyre not in the area which is not a great idea.

Expected behavior

Im expecting that the audio should’nt unload, this is problematic especially if one involves with a lot of audios, speakers aaround the park for example, suddenly theyre all are a bit unsync here and there