So i use some audios from the toolbox, and i have sounds that work in studio but when i test ingame i cannot hear them at all.
this is only with some audios within the game, I don’t know what the issue could be.
So i use some audios from the toolbox, and i have sounds that work in studio but when i test ingame i cannot hear them at all.
this is only with some audios within the game, I don’t know what the issue could be.
From what part of the toolbox you got the audios?
Maybe your game doesn’t has permission to use them, so you can hear on studio but not in-game
Or it can be the script that activates the audio (if there’s any)
I’ve got them from the audio part
Also i do have scripts that triggers some audios but they don’t give errors.
the issue is with audios i want for like ambience so they play like from the world itself and one within a part.
How is the audios being played?
From a script?
When the game starts?
And where are the audios on the explorer?
btw here are images
every audio above do not play ingame (roar and whale were uploaded by me)
placeholder sound has an issue (it’s no longer a placeholder i just got lazy to rename it)
Do they play if you force them? (for example, put them on Workspace
and put to autoplay and loop)
well in the studio all the sounds that i’ve mentioned work just fine, but in roblox itself it doesn’t at all.
they all have autoplay and loop except for the ones in the seamanager
so the audios i uploaded myself work fine (it isn’t a group game btw), it’s just the ones i used from the toolbox
I see…
Do they give any error in the output when you’re playing from the Roblox Player?
i think the ones in the seamanager just probably have a large wait time before going, last time i set it to was like 10-20 iirc.
The best solution i’ve got is to just use my own audios ig.
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