AudioCanCollide is currently enabled by default for character accessories.
Visual Aids:
System Information: AMD Ryzen 7 2700X, 32 Gb, NVIDIA GeForce RTX 3070 Ti
Reproduction: Absolutely any place with VolumetricAudio enabled
Expected behavior
AudioCanCollide should be disabled for character accessories.
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Hi, are you seeing this when your character spawns in a play session with the Acoustic Simulation beta enabled? Is your character spawning / handling behavior customized in any way (e.g. using a custom character model, or having any properties set differently in StarterPlayer, or doing something custom whenever a character spawns)?
Also, does the character’s non-accessory Parts also have AudioCanCollide enabled?
If you can give us a video demonstrating the behavior or a place file that reproduces this issue, that would also help! Thanks
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Heyo, can confirm I’m seeing this on my place files with Acoustic Simulation enabled.
Nothing has been altered in StarterPlayer and we don’t do anything custom to the player when they spawn and are in the menu screen. Non-accessory parts don’t have AudioCanCollide enabled.
I’ll private-message you a video and the place file.
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Thanks for the message - it was helpful, and I managed to reproduce it. Working on a fix
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