AudioDeviceInput Issues

Hello devs,

I’ve encountered an issue with the new AudioDeviceInput instance. For some reason, audio is not being detected at all. Not sure why; whether its a setup issue or not.

Code:

iconModule.new()
	:setLabel("Hear Myself")
	:setRight()
	:bindEvent("selected", function(self)
		
		local AudioAnalyzer = Utilities.AudioAnalyzer:Clone()
		AudioAnalyzer.Parent = Player.Character
		
		local AudioListener = Utilities.AudioListener:Clone()
		AudioListener.AudioInteractionGroup = "Player"
		AudioListener.Parent = Player.Character
		
		local AudioOutput = Utilities.AudioDeviceOutput:Clone()
		AudioOutput.Parent = AudioListener
		
		local AudioInput = Utilities.AudioDeviceInput:Clone()
		AudioInput.Player = Player
		AudioInput.Parent = Player
		AudioInput.Name = "MicrophoneInput"

		local AudioEmitter = Utilities.AudioEmitter:Clone()
		AudioEmitter.AudioInteractionGroup = "Player"
		AudioEmitter.Parent = Player.Character

		
		local Wire = Utilities.Wire:Clone()
		Wire.Parent = AudioEmitter
		Wire.SourceInstance = AudioInput
		Wire.TargetInstance = AudioEmitter
		
		local Wire2 = Utilities.Wire:Clone()
		Wire2.Parent = AudioOutput
		Wire2.SourceInstance = AudioListener
		Wire2.TargetInstance = AudioOutput
		
		local Wire3 = Utilities.Wire:Clone()
		Wire3.Parent = AudioAnalyzer
		Wire3.SourceInstance = AudioInput
		Wire3.TargetInstance = AudioAnalyzer
		

		print("Audio setup done.")
		
		while true do
		task.wait()
		if AudioAnalyzer.RmsLevel > 0.1 then
			print("Sound")
		end
	end
	
		
		
		
		
		
		self:deselect()
	end)

No errors; just no audio heard from myself and the “Sound” print never prints out.

Note: I am using TopbarPlus+ in this script.

3 Likes

Ended up enabling the VoiceChatService setting UseAudioApi → Enabled.

1 Like

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