I have a playlist system but im having problems with audios that don’t have permissions (I do check if they are Loaded and if the TimeLength is more than 0) in Studio my filter works perfectly but in the game itself the game reports even if the audio didn’t load it shows the time length of the song, and it also changes the TimePosition as if the audio is playing but its not.
Also if there’s another way to double check audios with any roblox api lmk pls
Btw the error only happens with the error Asset is not approved for the requester
As a temporary work around, I think it should also be possible to check an sound’s loudness.
If a audio is playing it will usually have a loudness value, not sure if this is client-only but you could try reading it on the server after playing the audio.
Only you can see the error on the client side, but not on the server side, on the server side it appears like a normal audio that its loaded and ready to play , but its not going to play anything,
Apologies for the late response. I wasn’t able to reproduce this issue with a few private assets in both group and non-group experiences. Please share the combination of universe ID and asset ID that results in this behavior, and I can take a further look.
Okay, the universeId is 4036342391 and here its a id that you can test : rbxassetid://100179820569822
The audio will show time position and time length in the server without playing anything on the client, and on the client is where the error of the sound shows instead of the server