Aura that follows the player's avatar

Honestly I’m not sure what to call this, but basically what I want to make is this:
Screenshot_20220331-080559~2

A bunch of parts and mesh parts covering the player’s avatar

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You can use WeldConstraints to attach mesh parts to the player, and if you want an aura, you can always insert a ParticleEmitter into the player’s torso.

Cell shading? you could do a cheap cell shade by cloning every part, scaling it to ~(-1.01, -1.01, -1.01) to make it inverse but slightly bigger, then weld them to their respective part

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You mean ParticleEmitter right? i’d make a aura before, also i use PartLocked for dragon ball auras

The Highlight Instance is what you’re looking for, but it’s currently disabled. So in the meantime, you should try what @MP3Face said and apply cell shading to every part of the player.