Hello devs!
So one month ago, I decided to recreate the Interlagos racetrack. By far this is my first large map I finished. Also this map is just a personal build for my portfolio experience.
Thanks for replying!
It will be a bit difficult to convert into rblx terrain, because the terrain was made with a lot of wedges and blocks (that´s why it is a bit laggy), so that will take some time.
Thanks for replying!
As I said before, this is just a build for my portfolio experience, but if someone wants to contact me to add the racetrack to his racing game, it will be considered.
Turned out really great! The only thing that really annoys me that these light things (pictures 1-2) are aligned with the terrain, which wouldn’t work in real life, so I would recommend you just change the Z and X orientation of them to 0 so they stand straight.
Well, this is a really big race track, however… the track looks really blocky to me. It just feels so unnatural, I also made a race track (Red Bull Ring (WIP)) (NOT TRYING TO ADVERTISE!!!) and if you test it, you can see that I tries to make it pretty smooth. I don’t know what you used to make your track, but I used Archemides (or however it was called) and a blueprint, it didn’t turn out really good and your is overally more detailed, but let’s not go offtopic. Basically for your future tracks, I would just recommend trying to make it smoother!
Besides that, really really good job!
Thanks for the feedback!
I agree with you the lights are not aligned well, I actually use archimedes for the racetrack but turned out that some parts didn´t fit well so I use gapfill and I think that ruined the smoothness, and my pc was on its limits so I couldn´t fix it properly. This is my very first map that I finished so yeah there were some errors.
Also I tested you map (really cool btw).