Tired of dealing with exploiters and abusers? Introducing the Auto Ban System. You can set it to a custom Pastebin ID for added security. Trust issues? No problem! For transparency, you’re welcome to view the source code on Ban System Roblox - Pastebin.com.
Insert the Model in studio. Parent it to ServerScriptService
If you use the “Auto_Update” make sure to enable LoadString if you do not use it you can let it disabled
Features:
Automated Banning Mechanism:
The system periodically checks for new bans. You have the flexibility to set the interval for these checks, ensuring your game remains secure. Adjust the timing as needed.
Ban List Customization:
Easily manage your ban list. The system uses a format that includes UserID and Reason. Simply follow the instructions:
Create your own ban list or switch from the default one to suit your specific needs.
No you can like ban ppl from a website called pastbinden they will automatically get banned in your game this is usefull if you are unable to log in your roblox account etc. (I will move this post ASAP)
This is cool & all. But I don’t see a big point in this (yet) when Roblox is fixing to drop banning API?
Since there’s already resources out there that connect your experience with Discord, I don’t see why pastebin should be thrown in as a long-term ban method because of the mentioned upcoming API. And how Roblox has been overhauling their anti cheat with their new partnership(s).
There’s no reason another third party site needs to be used for something like this in my opinion, not when Discord is widely used and people have made something similar using it already (albeit more advanced). See here if you’re interested in that.
Setting up a Pastebind is significantly easier and more cost-effective than hosting a Discord bot with similar functionalities. While Discord bots are an option, this system offers straightforward usability and comprehension.
The Current Stage and Future Enhancements
Presently, this system is in its Beta Phase, with upcoming features in the pipeline. Future plans include implementing webhook logging for events like kicks. Moreover, an upcoming loadstring feature that makes it way easier for Developers to use. The system’s code is open source, providing transparency and accessibility for users.
Planned Additions
Introduction of an interface for viewing all bans.
Implementation of a built-in report system equipped with anti-spam measures.
Inclusion of additional features, such as a user whitelist system. Users within the whitelist can bypass certain bans, enabling exceptions for specific user IDs, for instance, friends who may have made minor infractions.
Development of the “Auto Ban System V1 [TRELLO].”
Addition of a timed ban feature.
About Red Eagles Entertainment
This system is proudly developed by Red Eagles Entertainment, aimed at enhancing user experience and administrative control.
Nobody is going to allow their game to retrieve code from online. It’s better to just provide the script here and ask the developer to paste it in a script.
Thank you for your feedback. Upon reconsideration of the previous message, I am planning to implement a system that notifies game owners about the availability of a newer version, complete with the model link. This system will feature a ‘New Version Notification’ within the module script, ensuring prompt updates for game owners.
When a new version is released, the older one will be updated with the newer one, ensuring that only the latest version is available for installation.
Edit: The setting will be called Auto_Update it will then automatically update the source code if it is off it will not auto Update!
This update aims to simplify the update process for me and is quite important! It includes an added Auto Update Feature. Here is the code used to load the script from Pastebin:
Hey! I understand your concerns that is why I added the function called auto_Update if it is disabled it just uses the script that is located in roblox studio and does not get anything from online. I will still continue to update the Model to allways be at the newest version with that too.
I don’t think thats how packages work. From my knowledge, it does this, but they cannot be made public. It’s only for your own experiences, not other people’s. If you could auto update other people’s games, you could add viruses on command.
It is gonna be a module now so you can require it with () it is gonna have a whitlist (Users who can just bypass this) and I might aswell add a timed ban (I still need to figure out how to make the timed ban thing)