I had some ideas for this at first, but I didn’t know how to execute them well.
What I am attempting to do is curve an auto-generating bridge in such a way that it will connect these two points.
(The two Uruz structures (blocks with red runes on them))
This is important since my game revolves around traveling and exploring, and if you fall into the void you get kicked.
The two points are visible between islands, and I am going to link them with floating rocks which I should be able to do myself, I just need to understand how I should try to link them with a string of these rocks.
Since this game is going to infinitely generate, I am going to need this to be performant when generating and I’m not the best at that.
The gaps between these islands could be gigantic due to the way I plan to generate the islands, so I also need to figure out what I should do for that.
I could use a for loop and make sure it works with the distance, but then I’d need to find a way to curve it afterward so it doesn’t look weird.
Any ideas are appreciated.