How can I stop my player from strafing left to right when I use my camera effect. When zoomed in all the way!
the auto-rotate is whats causing this to happen, any methods I can do to stop or make it not do this?
Video Below:
How can I stop my player from strafing left to right when I use my camera effect. When zoomed in all the way!
the auto-rotate is whats causing this to happen, any methods I can do to stop or make it not do this?
Video Below:
i think Humanoid.AutoRotate set to false helps that, otherwise if it’s forced then you’d need a custom fps camera
It’d be nice if you provided your current implementation so we can look it over and see if it’s a problem with your code or character setup.
The camera’s subject or the camera’s cframe is probably being set to the head, which means where the head moves, the camera moves. There is the idea of welding or adding another part to the character that doesn’t move, but since the whole body is animated, even the part will move.