How would you go about making a projectile auto track to a target, I tried Lerping it to a target using Mouse.Target.CFrame but if a player moves the attack misses.
1 Like
You would need to repeatedly calculate and update the Lerp.
I figured as much but I’m not sure how to do that.
Is the projectile locked on the target or following the curser after initial launch?
You can also use RocketPropulsion (roblox.com) to get a similar effect a lot easier.
Hopefully, this helps!
3 Likes
Try using bodymovers. They come in handy with things like that.
I didn’t even know that existed! I’ll definitely be playing around with this.
1 Like