When you guys updated the Animate script inside player’s character, did you guys intentionally make AutoColorCharacters property under teams obsolete? I would like players in my work at a pizza place game to play the game with their default body colors.
I’m also having problems replacing the Animate script with a custom one to disable the team color feature. I can destroy the default Animate script but as soon as I replace the script with the custom one, the default Animate script reappears under the character model again and the custom script is nowhere to be found. I was able to replace the Animate script successfully in the past so I assume this is a bug.
Just use the classic animation script. I don’t like how fast the player walks with the new one so that’s what I use.
Use this:
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
if character ~= nil then
if character:findFirstChild("Animate") ~= nil then
character:findFirstChild("Animate").Disabled = true
character:findFirstChild("Animate"):Destroy()
animate = script.Animate:clone()
animate.Parent = character
end
end
end)
end)