was scripting something that was super unintense, studio crashed, I reopened, and autofill was acting weird
CurrentRenderThread = game:GetService("RunService").RenderStepped:Connect(function()
for _,v:Instance in Chassis:GetDescendants() do
-- without :Instance it doesn't register as instance, no idea if this always happens
if v:IsA("HingeConstraint") then
-- I can do v.Parent but not v.LowerAngle or etc even though it's a hingeconstraint..
end
end
end)
local Spring = Instance.new("SpringConstraint")
Spring.Free -- doesn't autofill. happens everytime I do this randomly
Now basic variables aren’t autofilling. trash.
It only happens after certain lines of my code or some stuff like that. Guess that’s the problem.I found it’s not working in getChildren or descendant loops. P0 did not autofill, and it does outside of the loop.
this is so dumb. yeah I know the script is ineffecient yet that’s everything but the point