Autofill became disapointment

was scripting something that was super unintense, studio crashed, I reopened, and autofill was acting weird

CurrentRenderThread = game:GetService("RunService").RenderStepped:Connect(function()
			for _,v:Instance in Chassis:GetDescendants() do
				-- without :Instance it doesn't register as instance, no idea if this always happens
				if v:IsA("HingeConstraint") then
					-- I can do v.Parent but not v.LowerAngle or etc even though it's a hingeconstraint..
				end
			end
		end)
local Spring = Instance.new("SpringConstraint")
Spring.Free -- doesn't autofill. happens everytime I do this randomly

Now basic variables aren’t autofilling. trash.

It only happens after certain lines of my code or some stuff like that. Guess that’s the problem.I found it’s not working in getChildren or descendant loops. P0 did not autofill, and it does outside of the loop.
image


this is so dumb. yeah I know the script is ineffecient yet that’s everything but the point

I have it enabled and restarted studio 3 times. restarting my computer may fix it but that’s a last resort.

Only some class members autofill. Annoying as heck and I’m restarting my computer. this is so dumb

restarting didn’t fix, genuinely the most annoying experience I’ve had knowing I can’t do anything about this. all the settings look ok

image

1 Like

oh well, was forced to reinstall studio. not fully though
still doesn’t work. amazing

edit: it only does it after certain lines in my code. no returns or antyig

I turn these into “functions” instead.

local doValue = function(Value)

end)

for Index, Value in Chassis:GetChildren() do
		if Value:IsA("BasePart") then
			doValue(Value)
		end
	end

here’s the actual solution. no idea why they turn random beta features on because it caused so much annoyance.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.