Autofill Breaking inside if statements

When using an if statement, autofill can glitch out and not show any results.
This happens with or without plugins, and I have attempted both.
It started happening on October 27.
BETA FEATURES ENABLED

  • Updated Roblox Controls
  • Texture Generator
  • New Luau Type Solver
  • Dragger QoL Improvements

OS

  • Windows 11

HOW TO REPRODUCE

  • Create an empty baseplate.
  • Create a script in ServerScriptStorage.
  • Create a part and parent it to workspace within or outside the script, but make sure to refer to it in the script.
  • Create an if statement, it does not matter as long as you use the part in a way(part.Parent, Part.Name).
  • Inside the if script, attempt to use a reference to the part.

CODE TO REPRODUCE

local i = Instance.new("Part", workspace)
if i.Parent then
     //put something like i.Parent, and notice that while typing it will not show up in the auto complete.
end

I am always able to reproduce it with this code.

Expected behavior

I expect that the autocomplete would show up in these cases.

2 Likes

This is just an acknowledgment announcement!

We’ve filed a ticket to our internal database, and we’ll follow up when we have an update!

Thanks for the report!

1 Like

Hi @lnfinityChancesYT

When you say “while typing it will not show up in the auto complete.”, does that mean the autocomplete menu is not popping up? Or just few items are not showing in autocomplete menu?

I am trying to reproduce this. Is this the same thing you see from your side?

Screen Recording 2024-12-12 at 9.59.41 AM

1 Like

Hi, on my side, there is no autocomplete. I have it enabled, and it only breaks inside the if statement. Outside of if statements, it works fine. It might be a OS-Specific bug, or there’s a weird setting, but it has been driving me crazy.