I have been developing my construction system for several days, today I had a problem, I am trying to bring an object closer to another of the same category so that they join together, I don’t really understand why it misaligns when I move it away. If anyone has any advice, please don’t hesitate to tell me. ![]()
local o:Model = selections[1]
if autoAttachment and o:GetAttribute("type") == 2 then
local anchoredTo = nil
local attch0:Attachment = o.selectionPart:FindFirstChild("Attachment0")
local attch1:Attachment = o.selectionPart:FindFirstChild("Attachment1")
if attch0 and attch1 then
local o:Part = o.selectionPart
local displacement = attch0.WorldPosition - attch1.WorldPosition
local returnTable = workspace:GetPartBoundsInBox(o:GetPivot(), Vector3.new(o.Size.X * 1.5, o.Size.Y + 2, o.Size.Z * 1.5), nil)
for _, p in returnTable do
if anchoredTo == nil and p:IsA("BasePart") and p.Name == "selectionPart" and p.Parent:GetAttribute("type") == 2 then
warn("Connect")
anchoredTo = p.Parent
local attch2:Attachment = p:FindFirstChild("Attachment0")
local attch3:Attachment = p:FindFirstChild("Attachment1")
local CF = attch2.WorldCFrame + ((attch0.WorldPosition - attch1.WorldPosition)/2)
o.Parent:SetPrimaryPartCFrame(CF)
warn("connected to:", anchoredTo)
end
end
if (mouse.Hit.Position - o.Parent:GetPivot().Position).Magnitude >= 2.5 then
warn("Disconect")
anchoredTo = nil
placeSelection(b)
end
else
placeSelection(b)
end
else
placeSelection(b)
end