Automatic Dynamic Navigation Mesh Generator For Custom Pathfinding

This project was made by request for a client for a contract, do no ask for opensource as it is up to them.

This system will take any scene geometry and convert it into a nav mesh that can be used for all agents of different size(only need one nav mesh to be generated for all agents of different size).

The nav mesh will also provide data on the height and width space of a certain space, and there are different links indicating gaps and jumps.

Although the nav mesh handler(pathfinder) is not yet done, I can still show you the resulting navmesh.
Yes, Iā€™m aware that in the video there should be Steiner points placed, it is in the code, but the video was recorded before.

There is still alot more that I can add to this, with multi threading in beta, I can add abit more optimization and have live updating nav mesh, but not promising anything.

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What about a remastered version for sale?

This is sick! This looks very revolutionary and would love to see these in more games!


Debug mode for the navmesh, steiner points are added in this version.