Description
This is how the Game Window looks like with the Editor Quality set to Automatic:
Pay attention to the “Editor Quality Level” on the screenshot, and the game window.
This is how Level 1 looks like:
Level 2:
Level 3:
Level 19:
If you compare Level 19 to Automatic, you’ll notice that the shadow or lightning quality are similar, compared to Level 3, which is very low quality. Yet, Level 3 DOES show the Bloom.
Automatic doesn’t. Which is the issue.
Re-production Steps.
Now this is hard to tell if it will work.
editor_quality_bloom.rbxlx (78.7 KB)
This might be specification specific. But there’s something that doesn’t make sense, since the Lightning Quality was chosen to be in a better quality by the “Automatic” setting. Yet it skipped Bloom.
Experiment with: File > Studio Settings > Rendering > Editor Quality Level
Expected Result:
Pretty sure the Automatic Editor Quality was set above Level 2, or inherited things from there. Yet a few things are not enabled.
I expected the Bloom to be visible.
Actual Result
Bloom is not visible, even though the Automatic Editor Quality is pretty sure on a higher Level than 2. Since manually setting it to Level 3, already showed Bloom.