"Automatic" Editor Quality doesn't show Bloom

Description

This is how the Game Window looks like with the Editor Quality set to Automatic:

Pay attention to the “Editor Quality Level” on the screenshot, and the game window.

This is how Level 1 looks like:

Level 2:

Level 3:

Level 19:

 

If you compare Level 19 to Automatic, you’ll notice that the shadow or lightning quality are similar, compared to Level 3, which is very low quality. Yet, Level 3 DOES show the Bloom.

Automatic doesn’t. Which is the issue.

Re-production Steps.

Now this is hard to tell if it will work.

editor_quality_bloom.rbxlx (78.7 KB)

This might be specification specific. But there’s something that doesn’t make sense, since the Lightning Quality was chosen to be in a better quality by the “Automatic” setting. Yet it skipped Bloom.

Experiment with: File > Studio Settings > Rendering > Editor Quality Level

Expected Result:

Pretty sure the Automatic Editor Quality was set above Level 2, or inherited things from there. Yet a few things are not enabled.

I expected the Bloom to be visible.

Actual Result

Bloom is not visible, even though the Automatic Editor Quality is pretty sure on a higher Level than 2. Since manually setting it to Level 3, already showed Bloom.

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