I’ve been trying to make this automatic sound for this fps game I’m making, but I can’t seem to figure out, how games are able to produce these automatic weapon sounds. Heres what I have currently.
The sound kinda lags and it sounds repeated, I honestly don’t know how to explain it. I’m trying to achieve these kinds of gunshot sounds:
I’ve tried to mess around with volumes and equalizers, but I couldn’t nail it. If anyone has any hints or ideas on how it could be done then it would really be appreciated!
Ok I’m not really what you mean lol. Fire rate debounce? I do have that implemented, the gun is currently running at 800rpm. If not, you should elaborate more.
Personally I change the firing sound speed to be randomly slower/faster by around 10% with each shot and add a pitch increase/decrease of 5%. I’ve found it properly reduces repetition and makes it feel more organic.
Are you playing the same sound instance each time the gun is fired? Usually sound lag is avoided by creating a new sound object and playing it when needed, then deleting it after some time using the Debris service.
Edit: That way, the sound also blends in smoothly, which I think is what you want to achieve here.
OMG you’re a life saver! I had this same issue that I made a post about 4 years ago and didn’t know there was a fix until today, 4 years later! Now I can finally rest in peace lol