Automatic Packages preventing hotfixing

We have a game with multiple places inside of it that uses automatic packages. We have a test build and a live build. The problem is that when you automatically push a package on the test build, it also automatically updates the packages in the live build. Though this only creates issues when publishing, this prevents us from directly hotfixing the live game without more stuff breaking. Does anyone know of a way around this issue?

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you can turn the autoupdate property off in the package link

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That is an option if need be, but autoupdate is really useful when you have multiple people working on different places and you don’t have to manually go in and update your pushes to each individual place.

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you can push updates to multiple places with the update all button when you right click on the package

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