Currently with render fidelity set to automatic in studio some meshes seem to be scrunched togehter/low quality even from up close.
It seems that either the uploader won’t see these issues or something else is wrong as ive tried re-installing studio already.
VisualAid:
Beta Features:
IKControl Joint Constraint Support
New Text Chat Service
Reconnect automatically to Team Create
Upgrade Shorelines
Expected behavior
I expect render fidelity to behave as mentioned on the documentations even in studio at the very least however it does not do this.
When it’s set to automatic, it always as if its set to performance, always. For now, you’ll have to change it to precise to make it look like it originally did and change it back to automatic when you’re done if you want. I have this issue too.
This only occurs in studio though and doesn’t happen in game. Though, I’m not sure why it does do that.
Worth noting and checking for anyone else having this issue, as i also had no clue this setting existed either;
Go to Studio Settings → Rendering → Set Mesh Detail Level to DistanceBased.
It seems that this setting was automatically set to Level 04 for me even when having a freshly installed studio which is where the confusion came from. This is most likely not a bug or mistake on roblox’ end (?) though it is mildly confusing as to why it is set to that even on a fresh install.
Thanks for reporting this @VoidedBlades, It looks like you were able to resolve this with by Setting Mesh Detail Level to DistanceBased.
It is curious why that setting was not set to that by default on a fresh Studio install. If you are able to get specific repro steps for that, it would be great to create another dev forum bug so we can track down that issue.