How to make that the text stays at the same size, like on the phone messages where the bubble gets
bigger when you type more?
Example :
Sorry if i’m not clear enough
How to make that the text stays at the same size, like on the phone messages where the bubble gets
bigger when you type more?
Example :
Sorry if i’m not clear enough
You can use TextService’s function called GetTextSize whitch returns a Vector2,as arguments you need to pass the text,Font Size,font and the Frame size (as a Vector2)
hmm thats good but the problem is that its in pixels so i need to use offset, and i don’t really like using that
that’s the code i did :
script.Parent:GetPropertyChangedSignal("Text"):Connect(function()
local test = game:GetService("TextService"):GetTextSize(script.Parent.Text,script.Parent.TextSize,script.Parent.Font,script.Parent.AbsoluteSize)
script.Parent.Size = UDim2.new(0,test.X,0,test.Y)
end)