Automatic Text Capture capturing static text as {player} parameter

Some static strings captured by the Automatic Text Capture are sometimes parametrised, although they are always the same.
Below are a few examples from my game:

“Invite friends”: “friends” is being parametrised, although the text always shows “friends”:


image

“Only verified records are shown”: “verified” is being parametrised, although the text always shows “verified”:


“Your score cannot be saved under these settings”: “settings” is being parametrised, although the text always shows “settings”:


image

Expected behavior

Since the text is static, I except the Automatic Text Capture to capture the text without any parameter.

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This is just an acknowledgment announcement!

We’ve filed a ticket to our internal database, and we’ll follow up when we have an update!

Thanks for the report!

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hi @homermafia1 , we think this could be due to the old Automatic Text Capture system that we’ve just shut down this week. The new system should have better parameterization. Please let us know if you’re still seeing this issue for new strings.

I cleared these translations from the table yesterday and checked if they have been captured again with the undesirable parameter.
The problem persists, I am still seeing those static text getting captured with parameters.