Automatic UGC accessory scaling is too unpredictable

As a developer it is currently too difficult to properly preview the way a UGC accessory will look when uploaded because of the automatic scaling.

Here is an accessory in my studio place (applied using Humanoid:AddAccessory()):
image

Once I uploaded the item and previewed it on the site it looked like this on my avatar:
image

Even after reuploading the item twice I still haven’t been able to correct this issue, and constantly reuploading accessories is expensive. Please add a way to properly preview the way an accessory will look before paying for an item upload.

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I would also love to see a “Preview” button for classic shirts, classic pants, and classic t-shirts as that also costs robux to upload and when it looks bad after uploaded you have to keep spending robux until all issues are fixed.

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You can upload the image to studio and make a shirt instance on a rig with the textureid set.

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I hope I don’t necropost but wondering if anyone got a solution for that, or at least a way to know how to properly scale accessories in studio so they don’t uploaded with wrong scale

These problems usually happen if you use plugins to help you, the AttachmentPoint inside of a Accessory object usually gets edited by these and ruins any position you’ve set as it automatically discards it and uses the AttachmentPoint properties.

Avoid having OriginalSize hanging around in handles and make sure you consistently clone your accessory into a dummy after every change to refresh and make sure it doesn’t have a slight edit outside of your un-refreshed version.

What if we didn’t have to do that, though? Preview button would be nice.

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I use the stickmasterluke plugin I believe it was him, and that way I can test the size.

I suppose so, but it would have to be high enough quality to compete with viewing what it would look like in an actual game.