Is there a particular way I can scale a mesh automatically to fit the size of a part? Example: like the character’s right upper arm. I’m working with 3D clothes for character customization. Since I also am working with the height and width of the player; I think it’d be exhausting to change the size of the current clothing whenever the player customizes their size.
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Just have an original size saved somewhere and multiply that original size in each direction based on the height width and depth scaling
Any object on the character will scale 2x when the entire character is scaled 2x for example
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I’ll probably use attributes for the x, y, z values. Thanks for the response.