AutomaticCanvasSize is broken

I’m having an issue with my game. I did not know if this was an art design support issue, like the other help posts or a scripting issue.

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In my game I have this frame with automatic canvas size on. In each subframe in this frame there is another frame also with automatic canvas size on but on the y axis.

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When I go in game, not only is the horizontal bar which worked before loading in gone, there isn’t any scrollbar being created on the y-axis in the subframes.

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I think I’ve found some kind of solution. When I open frames I set it to 0 and then tween it to the size it should be. Roblox doesn’t like it when its 0,0,0,0 or something because then it doesn’t create the scroll bars. Here is what happens when it starts from 0.5,0,0.5,0

https://gyazo.com/f99d735c339467f3b08aa0611cafa878
This of course looks ugly.

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This property doesn’t mix well with scaled elements. I suggest using a mixture between the two.

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I don’t understand. Could you please elaborate as it still doesn’t work for me.

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Do you mean manually calculate the sizes?

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