AutomaticSize beta not working well with UIPadding

When using UIPadding inside a frame with AutomaticSize X enabled, if the frame reaches the screen border, it becomes messy.
If I remove UIPadding, the problem doesn’t happen:

r

Repro

  1. Open this sample project (same of the gif above): AutomaticSize.rbxl (24.0 KB)
  2. Select the Frame
  3. Move the frame to the screen limits
  4. Remove UIPadding
  5. Repeat the steps
2 Likes

Hi @rogeriodec_games - I wasn’t aware of this issue, thanks so much for reporting it! I’ll create a ticket to investigate.

Thank you for trying out the AutomaticSize beta and for your patience!

3 Likes

Any news about that?
I’d not like to recreate this entire functionality manually only to overcome this bug…

Hi @rogeriodec_games - no news yet, although from what you’ve reported, it certainly looks like a bug and something that we will investigate. We’re currently working our way through the Automatic Size beta bugs and this report is in our list :hugs:

2 Likes

Solved with the last Studio version released today.
Thank you!

2 Likes

Awesome! Thanks for confirming that this is resolved and for reporting this issue!

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