Expected Behavior
AutomaticSize should clamp the size after calculating it if a UISizeConstraint is found present under the GuiObject.
Actual Behavior
AutomaticSize completely ignores any UISizeConstraint.
For example, if the AutomaticSize property of a Frame is set to Y then the size should be 200x200.
The problem is if I have a UISizeConstraint under the Frame with AutomaticSize enabled, it won’t clamp it down to 100x100.
We recently have an update around AutomaticSize using SizeConstraint. Please let me know if you can see the issue still, repro files are always welcome for any report.
going to re-bump this, ran into this exact issue once again in a different situation, trying to restrain a Frame that grows automatically according to a UIListLayout to not go out of a constrained area and because of this bug the constraint isn’t applied.
This is a huge problem, it would be great if there could be an update. Will have to resort to manually updating the Frame height to match the list contents/padding to keep the constraint behavior working.
Throwing in a real world example - I was creating a custom player list and I wanted to clamp the size through UISizeConstraint so you have to scroll if there’s more than 8 players in-game. Would heavily appreciate this bug being fixed!