AutomaticSize ignores its own value

At the moment, if you try to make your viewport square-ish shaped in studio and rely on AutomaticSize for animating text, have AutomaticSize = Enum.AutomaticSize.X there’s a chance the feature will scale utilizing Enum.AutomaticSize.Y

I noticed the bug this morning in Roblox Studio, while trying to record footage for a feature request.


Thanks for the report, could we get a repro place file and repro steps that demonstrates more details of the issue?

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I haven’t been able to reproduce the exact issue, but I did manage to get some textlabel size oddities on the Y axis. I’ll send the file in DMs.


Hi @Maxx_J , we are investigating this issue and wondering if you could help clarify more on the exact expected behavior? If the issue is that the text is not fully displaying - The text is cut off because it has a fixed height 0.06 x viewport height so text that’s out of bound will not display. Making the AutomaticSize to XY will get it fully rendered. If this is not the issue, we’d appreciate if you could share more context. Thank you!

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Thank you for submitting this report. We are currently reviewing all bug reports to ensure we have not overlooked any ongoing issues. Since this issue was reported over two years ago, can you please confirm you are still experiencing the problem? If so, please respond to this thread, and we will investigate. If we do not receive any response within 30 days, we will consider this matter resolved. Thank you.

I’ve been unable to reproduce this issue using the same file from 2 years ago. I think the matter can be considered resolved.

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