I am developing a lobby for my game where players can wait for the round to start, which do you think is the best choice? (Please tell me if this is the wrong category for this question).
- Lobby (players can move around and interact while they wait for the round to start)
- Lobby[High detail with terrain] (players can move around and interact while they wait for the round to start)
- Waiting room (Like piggy’s UI waiting room)
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Don’t get me wrong piggy is a great game. But I feel like if the player had a little room to move before the game starts they would enjoy it much more 
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Yeah I was sort of leaning toward the lobby as well, thanks for your input!
(Edit: sorry about the typo)
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A high detail lobby with terrain is pointless, since the player’s would just lag depending on the amount of terrain
A normal lobby that is made with parts and is slightly big would be good because people in the lobby would not lag as much and there would still be space for stuff to explore 
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Thank you for the answer, I will get straight to work! 
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