Hello!
I want to share to you guys this module, i just made it yesterday
i called it AutoR, well this is very basic and simple but it different.
So, How it work?
So AutoR run at 60hz(max) Heartbeat, then it check your currently Physic FPS you got then it match if your Physic FPS at Low/Medium/High.
- High (>=55)
Give real details the model with shadow enabled and for parts/meshes/otherTypePart the material following default, SmoothPlastick Material if HighMode enabled
- Medium (>=41)
Give medium details (minimalize detail), Shadow disabled and for parts/meshes/otherTypePart the material following default
- Low (< 41)
Give the most lowest detail (more minimalize), Shadow disabled and for parts/meshes/otherTypePart the material is normal plastick
AutoR API
- AutoR.run(HighMode : boolean, autoUpdateSettings : boolean, updateTime : number)
Start & Run using AutoR (Only Client)
- AutoR.stop(progress : function) : string | boolean
Stop AutoR task and revert back into default/normal
AutoR.stop(function(progress)
print(progress) -- "0 of 0" / Completed to revert of Total
end)
- AutoR.GetFPS(PhysicFPS : function) : number
Get Current Physic FPS Player/Client
AutoR.GetFPS(function(fps)
print(fps) -- 0.0 <- player physic fps
end)
Result test sample
So i tested it on low performance laptop (Intel Pentium Gold 4415U (2 Core & 2 Thread), Intel HD Graphic, 4Gb RAM, Windows 10 22H2, ASUS VivoBook, All Apps closed except Roblox Studio, OnCharging, MaxPower), so without AutoR i receive ~19.7-24.1 Physic FPS and with AutoR (HighMode off, autoUpdate on, 15s) i got ~20-26.4+
Supported Object: Parts & Meshes
Support Effect: ParticleEmitter, Fire & Smoke (Incompleted, Beta)
Note: This module fully only can run at Client/Player
Download (AutoR Module, .rbxm)
AutoR.rbxm (4.3 KB)
Download Test AutoR Module (total 2400+ Parts, Meshes, Particles, Smoke & Fires, Animated Trees, .rbxl)
render.rbxl (209.2 KB)
Download (AutoR v0.0.2a, .rbxm)
AutoR.rbxm (5.3 KB)
Donwload Test AutoR (for v0.0.2a, .rbxl)
render.rbxl (210.3 KB)
Version: 0.0.2 Alpha (Second & Latest version)
Status: Open Sourced | Discontinued