Issue
Due to a misinterpretation of Studio’s input where I had been saving to file on a published place, I had assumed exiting studio had published the place as well (as the tab of the place did not say the name of my local file, and instead had the published place’s name, which leads me to assume the latest push was to the website rather than to the local file).
As a result of this mistake, I have now lost about 7 hours of work due to loading up the online version of my game and instantly saving it to file after doing my first subsequent change to a different part of the game (I had only realized I was on an old version when it was too late). Upon navigating to my autosaves folder, I came to see that there was a single file for my entire place despite the many autosaves that occurred over my work time the night before.
Why are there not any more auto recovery files? Seeing the suffix AutoRecovery_0
, that implies that Studio should be saving multiple instances of recovery files, not just constantly overwriting AutoRecovery_0
Reproduction
- Open a blank baseplate and save it to file with a distinctive name that you can easily recognize in the autosaves folder.
- Navigate to studio settings, and set the Auto-Recovery Interval setting to 1 minute (this should allow for quick testing)
- Make a number of changes, and wait for an autosave to occur.
- Repeat step 3 at least one more time
- Navigate to autosaves directory. I expect to see
PlaceName_AutoRecovery_0
andPlaceName_AutoRecovery_1
, but only seeAutoRecovery_0
.