Avalog is now finished and released:
Avalog is a WIP open source avatar catalog, with the goal of providing developers an easy way to let their players self-express, and drive sales in-game. 40% of all item sales go to the developer.
Avalog is now finished and released:
Avalog is a WIP open source avatar catalog, with the goal of providing developers an easy way to let their players self-express, and drive sales in-game. 40% of all item sales go to the developer.
Can this detect Roblox’s theme , to check if dark or light
It’s going to be themable, so developers can tailor it to fit their experience however they please. Might implement automatic light/dark mode if there’s demand, though!
You seem to have ripped off the design from Popmall.
It is designed to resemble Roblox’s in-app avatar editor. Popmall is too, to an albeit lesser degree.
Avalog is now released for beta! Get your copy today:
I’m trying to set the initial mode to Inventory instead of Marketplace because user feedback is they cannot figure out how to take off accessories.
Also, I had to disable the purchase button because there is no way to close it. I used this code to hack into the avalog and disable that option.
:WaitForChild("AvatarViewport")
:WaitForChild("Contents")
:WaitForChild("TopControls")
:WaitForChild("SaveButton").Visible=false
I’m looking to add a little tutorial if we’re not able to set the initial mode.
Also. I would like to disable those little globes appearing in the workspace. I’m more or less hacking around the source code using the FindAll/ReplaceAll tool but it’s very cryptic because there is a lot of passing functions as a variable. I figured it would be initialized somewhere as a state but I don’t see where…